WYFC Farm League Rules
Field Dimensions:
1. Turf Field (2) 40 yards long:
2 games at once.
Ball Size:
3th/4th : Pewee and up
5 th /6 th : Junior to Youth
7 th /8 th : Youth to HS
Helmets/Uniform:
ALL participants Must wear GAMEBREAKER brand soft shell helmets & Mouthguards in game,NO EXCEPTIONS.
NO TEAM WILL BE ALLOWED TO PARTICIPATE WITHOUT TEAM Uniforms.
Starting the game:
A timekeeper will be designated for each half of the field. All games will begin and end on this person’s instructions.
Game manager- placed on the 50 yd. Line to keep score for the field (both games) and to assist with crowd/player control. (This may be a coach). See field pic.
1 Coach only is allowed on the field during offense per team. NO players allowed to stand behind offense while in play.
A minimum of four 20 mins games.
Time:
- 20-minute Games (continuous clock. Exception: Injuries. Time will halt until the player can be removed as soon as safety dictates). NO TIMEOUTS
- 7V7 and 5v5 league play requires that all games start/end at the same time. If a team is late and cannot start when the league officially starts, they will begin play with whatever time is left on the league clock. Not to exceed 5 min or a Forfeit will occur, but STILL PLAY remaining time for reps
-IT IS IMPERATIVE TO KEEP TO THE LEAGUE PLAY SCHEDULE. (Teams must be on site and ready to play when scheduled.)
- Injury time outs may reduce the amount of time between games to maintain the game schedules.
- Each team will have 30 seconds to snap the ball once it has been blown dead from the previous play. The count starts at the end of one play until the snap of the next play.
OVERTIME( Longest Yard) : No game ends in a tie. If a game is tied there will be a coin flip to determine who starts with the ball. Each team gets 1 play from the 40-yard line, the team to get the most yards or score wins. Additionally, Game ends if there is an interception during play.
Moving the ball:
1. No punting.
2. Possession always begins at the 40-yard line.
3. The offense has 3 downs to get to the 25-yard line for a first down.
- Then 3 downs to get from the 25-yard line to the 10-yard line for the first.
- Then 3 downs to get from the 10-yard line into the end zone.
4. Offense always moves in the same direction.
5. NO PLAYER MAY RUN WITH THE BALL, ALL PASSES MUST BE BEYOND the line of scrimmage. If the defense blitz then Qb can run.
** Offensive formations must be LEGAL formations. WR’s must align outside of Tackle box and RB in backfield behind the QB
Special Rules:
1. No blocking.
2. Receiver/Ball carrier is legally down when touched below the neck with one or both hands. (Excessive force by shoving, pushing or striking a blow will be penalized by automatic first down. Expulsion of a player(s) if ruled unsportsmanlike & flagrant) Unsportsmanlike/Unnecessary Roughness - 15 yard penalty or Loss of down.
3. Fumbles are dead balls at the spot with the last team retaining possession.
4. The ball must be snapped from the QB TEE, (shotgun snap is authorized, center will snap using QB timer. Shotgun snap can begin at the 40 yd. SNAPPER MUST BE ON A KNEE, NO COACHES SNAPPING.
5. The QB is allowed 4 seconds to throw the ball, even if there is a blitz. The ref starts a stopwatch on the snap on the ball from the QB Tee and stops the watch as soon as the QB releases the ball.
- If release is under 4.O seconds, the play goes on.
6. Muffed snaps are NOT a fumble/dead ball. The 4 second count remains in effect on snaps.
7. Defensive Pass Interference will be a spot foul (1st down at the spot). Responsibility to avoid contact is with the defense. There will be No chucking or grabbing. (You can Press on the line within 5 yards from the LOS after that it will be considered excessive will be called by ref) - SEE HOLDING
HOLDING 5 yard penalty, Repeat down ( After 5 yards, while QB still has ball in hand)
- If a Defensive pass interference occurs on the 2-pt conversion then the ball is spotted on the 5-yd line and replay the down. If a pass interference occurs again, the offense will automatically be rewarded 2-pts
- Offensive pass interference on 2-pt conversion will result in spotting the ball on the 15-yd line and replay down. If Offensive pass interference occurs again, LOSS of attempt.
- Defense is allowed (1) one blitz per game. IF NOT USED,CAN BE USED IN OVERTIME.
- You can only blitz ONE person from 5-yds back of LOS or 5-yd of the QB tee. , outside of the tackle box. *QB can run when blitzed.
- Can blitz at the 40yd mark provided they blitz 5-yds back of LOS or 5-yd of the QB tee. , outside of the tackle box.
10. Offensive pass interference, 5yds and loss of down.
11. Interceptions may not be returned ("no blocking" rule applies) and Defense is awarded 3 pts.
12. Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot. Clock does not stop and any delay by offense in retrieving and returning the ball TO THE REFEREE will result in a delay of game and will be a 5-yard penalty from the succeeding spot.
13. The Snapper/QB (QB tee) will be responsible for setting or re-positioning the ball at the line of scrimmage.
14. No TAUNTING OR "TRASH TALKING". (5-yard penalty & expulsion if flagrant) Celebrate ok.
15. The offense must gain at least 15 yards in the first 3 or less plays or the defense takes over. (There is no kicking).
16. Fighting: the players involved will be ejected from the game and league. If a team fight occurs, the teams involved will be ejected from the game and Tournament.
17. Two delay of game penalties on the same possession results in a turnover. The opposing team will then put the ball in play on the 40-yard line.
18. False starts on Offense will result in Loss of down, Defense encroachment will be 5 yd penalty.
19. Coaches/Player conduct: Excessive bad conduct of the coaches to include, Disrespecting/Yelling at officials on calls made will not be tolerated. Set a good example for our players. 1st flag is a warning, loss of down, 2nd flag, Coach will be removed from Bowl/Tourney. That coach will be on probation for the remainder of the season. Any issues/flag after will be removed from any WYFC Farm league events permanently.
20. Music Speakers, Can be played on the sidelines but not in the main tent on the field. This rule is to ensure music on the field does not distract officials whistle and calls.
21.10 yard line, No team(players/coaches/staff, etc) can NOT go past the 10yrd line of the sideline during play. 1st flag warning, 2nd flag loss of down. This rule is to ensure players/coaches are not in the way of officials during game play.
Scoring:
Official score is kept by the referee and game manager.
6 points for TD.
- You can choose to receive the automatic PAT (1-pt) or attempt a 2-point conversion from the 10- yard line (3 points if the D gets an INT on 2-point conversion).
Interceptions are worth 3 points and reward the ball.
PLAYOFF Special Rules:
Seeding Procedures